
Add-on: A card which is knowingly and deliberately discarded to an opponent who needs it
Advertising: To discard a card in order to entice an opponent to discard another card of the same rank or suit
Angling: To discard a card to induce your opponent to discard a card one rank away
Baiting: "See Advertising"
Blind Discard: A discard made without a clue as to whether an opponent can use it
Blitz: To win a game without the opponent having scored
Block: To withhold a card that would allow an opponent to complete a meld
Bonus Box: The added score for winning a hand (box), usually worth 25 points
Book: "See Set"
Box: Extra point awards of 25 each, given for a "knock", "gin" or "gin off"
Breaking Pairs: "See Splitting Pairs"
Buy In: The buy in is the minimum amount required to enter into a money tournament
Catch: To receive a particular card or hand
Chumming: "See Advertising"
Combination: Two cards which will become a matched set by addition of a suitable third card
Count: The point value in any given hand after deducting the total melded cards
Cut: To separate the deck into packets and change their order after shuffling
Dead Cards: Cards which are no longer available; because they're in the discard pile or are melded in a hand
Deadwood: Unmatched cards in the players hand
Deadwood Count: The total value of any unmatched cards left with a player when a hand is completed
Deal: To distribute cards to players
Dealer: The designated player that deals the cards
Deck: The cards used to play a game
Deuce: Two cards of any suit
Discard: To place a card from one's hand to the discard pile as part of your turn
Discard pile: The top of the face-up cards next to the stock pile
Draw: A card taken from the stock or discard pile.
Draw: "See Going to the Wall"
Face Card: Jack, Queen, or King
Fill: To draw a card that turns a combination into a matched set
Fishing: "See Advertising"
Gin: When a player is able to meld his entire hand with no deadwood. They place one card face down and score's the value of the opponent's deadwood count, plus a 25 point "Gin" bonus
Gin Hand: One with no unmatched cards (no deadwood)
Gin Off: When an opponent lays off all of his deadwood (ie unmelded) cards on the knocker's hand. (There is no laying off when a player has gone gin)
Going Gin: "see Gin"
Going to the Wall: To play a hand to a tie/draw
Go Down: Lay down a hand after having knocked or gone gin
Go Out: Getting rid of the last card in the hand
Gut Card: A card which completes a broken sequence
Hand: The cards dealt to a player
Knave: The Jack
Knock: To announce the end of play by laying down cards arranged in melds and deadwood
Lay Off: "See Gin Off"
Matched Card: A card which is part of a matched set
Matched Set: "See Meld"
Meld: Three or more cards either of the same rank or in a sequence of the same suit
Natural Card: A card which is not a wild card
No Game: "See Going to the Wall"
Off Card: A card which is neither matched or part of a combination
Picture Card: "See Face Card"
Ragpicker: A player who frequently picks up low-value cards
Reducer: Any low card chosen with the object of allowing the discard of a higher value card
Runs: Three or more cards (of the same suit) in consecutive order
Safe Card: A card which your opponent is unlikely to use when discarded
Safe Count: The point value which can be retained in a hand to prevent an opponent winning a game
Salesman: A card discarded to lure a wanted card from your opponent
Score: The score accumulated for each player
Sequence: "See Runs"
Set: Three or four cards of the same rank and different suits
Shuffle: To mix up the order of the cards before dealing
Shutout: "See Blitz"
Side Baiting: "See Angling"
Sideways fishing: "See Angling"
Skunk: Term describing defeat by a shutout
Speculate: To draw a discard which may produce a meld at a later time
Splitting Pairs: To discard a card while holding another card of the same rank
Spread
Stand Off: "See Going to the Wall"
Stock: The top of the face-down cards next the the discard pile.
Suit: One of the four suits of cards in a deck: Hearts, Diamonds and Clubs and Spades
Tie: "See Going to the Wall"
Triangle: A hand with two cards of the same rank and a third card of one of two suits. This situation maximizes probability to draw a card to make a meld
Undercut: To reduce one's deadwood to the same or lesser count than the knocker's
Unload: To discard high-ranking cards to reduce your point count
Unmatched cards: "See Deadwood"
Upcard: After the dealer deals the cards, the 21st card is the last card placed face up on the table and is the start of the discard pile.
If you can think of any other terminology that you would like to see added to this glossary or you believe that something is incorrect, feel free to notify us on our Facebook page and we will add it.
Follow the link below to go to our Facebook page and leave a comment.