Add-on: A card which is knowingly and deliberately discarded to an opponent who needs it
Advertising: To discard a card in order to entice an opponent to discard another card of the same rank or suit
Angling: To discard a card to induce your opponent to discard a card one rank away
Baiting: "See Advertising"
Blind Discard: A discard made without a clue as to whether an opponent can use it
Blitz: To win a game without the opponent having scored
Block: To withhold a card that would allow an opponent to complete a meld
Bonus Box: The added score for winning a hand (box), usually worth 25 points
Book: "See Set"
Box: Extra point awards of 25 each, given for a "knock", "gin" or "gin off"
Breaking Pairs: "See Splitting Pairs"
Buy In: The buy in is the minimum amount required to enter into a money tournament
Catch: To receive a particular card or hand
Chumming: "See Advertising"
Combination: Two cards which will become a matched set by addition of a suitable third card
Count: The point value in any given hand after deducting the total melded cards
Cut: To separate the deck into packets and change their order after shuffling
Dead Cards: Cards which are no longer available; because they're in the discard pile or are melded in a hand
Deadwood: Unmatched cards in the players hand
Deadwood Count: The total value of any unmatched cards left with a player when a hand is completed
Deal: To distribute cards to players
Dealer: The designated player that deals the cards
Deck: The cards used to play a game
Deuce: Two cards of any suit
Discard: To place a card from one's hand to the discard pile as part of your turn
Discard pile: The top of the face-up cards next to the stock pile
Draw: A card taken from the stock or discard pile.
Draw: "See Going to the Wall"
Face Card: Jack, Queen, or King
Fill: To draw a card that turns a combination into a matched set
Fishing: "See Advertising"
Gin: When a player is able to meld his entire hand with no deadwood. They place one card face down and score's the value of the opponent's deadwood count, plus a 25 point "Gin" bonus
Gin Hand: One with no unmatched cards (no deadwood)
Gin Off: When an opponent lays off all of his deadwood (ie unmelded) cards on the knocker's hand. (There is no laying off when a player has gone gin)
Going Gin: "see Gin"
Going to the Wall: To play a hand to a tie/draw
Go Down: Lay down a hand after having knocked or gone gin
Go Out: Getting rid of the last card in the hand
Gut Card: A card which completes a broken sequence
Hand: The cards dealt to a player
Knave: The Jack
Knock: To announce the end of play by laying down cards arranged in melds and deadwood
Lay Off: "See Gin Off"
Matched Card: A card which is part of a matched set
Matched Set: "See Meld"
Meld: Three or more cards either of the same rank or in a sequence of the same suit
Natural Card: A card which is not a wild card
No Game: "See Going to the Wall"
Off Card: A card which is neither matched or part of a combination
Picture Card: "See Face Card"
Ragpicker: A player who frequently picks up low-value cards
Reducer: Any low card chosen with the object of allowing the discard of a higher value card
Runs: Three or more cards (of the same suit) in consecutive order
Safe Card: A card which your opponent is unlikely to use when discarded
Safe Count: The point value which can be retained in a hand to prevent an opponent winning a game
Salesman: A card discarded to lure a wanted card from your opponent
Score: The score accumulated for each player
Sequence: "See Runs"
Set: Three or four cards of the same rank and different suits
Shuffle: To mix up the order of the cards before dealing
Shutout: "See Blitz"
Side Baiting: "See Angling"
Sideways fishing: "See Angling"
Skunk: Term describing defeat by a shutout
Speculate: To draw a discard which may produce a meld at a later time
Splitting Pairs: To discard a card while holding another card of the same rank
Stand Off: "See Going to the Wall"
Stock: The top of the face-down cards next the the discard pile.
Suit: One of the four suits of cards in a deck: Hearts, Diamonds and Clubs and Spades
Tie: "See Going to the Wall"
Triangle: A hand with two cards of the same rank and a third card of one of two suits. This situation maximizes probability to draw a card to make a meld
Undercut: To reduce one's deadwood to the same or lesser count than the knocker's
Unload: To discard high-ranking cards to reduce your point count
Unmatched cards: "See Deadwood"
Upcard: After the dealer deals the cards, the 21st card is the last card placed face up on the table and is the start of the discard pile.
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