Dominos - Cinq & Trois
Players score a point for each multiple of 3 and/or 5 that the open ends add up to and 1 point for chipping out (using all their dominoes). The player to reach the EXACT winning score wins. Scores that take the players' total over the target score do not count.
For basic Domino Strategy and Domino Duel Rake, refer to the Domino Duel page.
The game begins when the first player is chosen randomly and is asked to play any tile. The aim of this game is to place a tile where the total pips add up to a multiple of 3 or 5 in order to win your first points.
Play then passes to the second player who can lay a tile, provided it has one end which matches the tile played. If the end tile is a double, both sides of the double count towards the total.
For example, if the first tile to be played is 4-1 (to make a multiple of 5), the second tile should match the 4 or 1 on one arm and try to have the opening arm achieve the aim. I.e. a tile of 1-5 (to make 9, a multiple of 3).
If at any stage, you cannot play a tile, you will 'knock' your turn and pass it to the other player. The round will continue where possible, either until both players have to 'knock' or the one player has no tiles left, known as 'chipping out'. Players will not be dealt dominoes from the Boneyard in this version of the game. At this point the round completes and the dominoes are automatically dealt again.
If you do achieve a multiple of 3 or 5, you are awarded a score based on the following:
¦ Tile Ends Total ¦ Points Scored¦
¦ 3 ¦ 1 point (one three) ¦
¦ 5 ¦ 1 point (one five) ¦
¦ 6 ¦ 2 points (two threes) ¦
¦ 9 ¦ 3 points (three threes ¦
¦ 10 ¦ 2 points (two fives) ¦
¦ 12 ¦ 4 points (four threes) ¦
¦ 15 ¦ 8 points (three fives & five threes) ¦
¦ 18 ¦ 6 points (six threes) ¦
¦ 20 ¦ 4 points (four fives) ¦
The current tile score total is displayed in the score tab located on the left-hand side of the screen.
A player gets an additional point for chipping out. If both players are blocked and have to 'knock' then neither gets any points for ending the round.
The game ends when the first player reaches the exact number of points required. If a player scores more points than the total required (overshoots) play passes to your opponent with those points not scoring.